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Stuff that Siri Says

Funny! Gotta love AI humor.

 

Link: http://stuffthatsirisays.com/

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Adaptive Images – Cut down on bandwidth to mobile devices

Why send large images to small screens? Imagine how much bandwidth is wasted, leading to more battery usage on handheld devices and all the other expenses associated with unnecessarily-high data usage. The answer is that it has been difficult to make different sizes of images and so on. But now this can all be handled automatically behind-the-scenes. I introduce: Adaptive Images.

How does it work? With Apache and PHP5, so it’s plug-and-play with most server configs out there. Read up on the site for more details. I, for one, am excited about options like this for assisting with screen-appropriate serving of images.

Link: http://adaptive-images.com/

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Glyphish Icon Pack for Mobile UX

400+ tasteful, sophisticated semi-iOS-themed icons. Love it.

Link: http://www.glyphish.com/

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iOS Boilerplate

Seriously helpful when getting started making iOS apps.

Link: http://iosboilerplate.com/

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jQuery Mobile

I’m so happy jQuery Mobile is being developed and supported by jQuery. Third-party mobile libraries built with jQuery are fine and all, but jQuery mobile is seriously legit. From their site: “A unified, HTML5-based user interface system for all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design.” Sounds good to me!

 

Link: http://jquerymobile.com/

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Less Framework – An Adaptive CSS Grid System

Check out this CSS framework. I’m so happy to see things like this. CSS was a tremendous step up from styling things with tables and HTML attributes. Yet, CSS lacks certain features that programming languages (or even scripting languages) enjoy, like the ability to set variables to name an obvious one. Less doesn’t solve this problem (one would need to look for CSS preprocessors for that) but the Less framework certainly alleviates many of CSS’s shortcomings. One might say it helps to close the gap between what CSS is capable of doing and what it needs to do to achieve best practices in terms of responsive layouts.

 

Less is quite small and does require JavaScript (what doesn’t, these days?) so it may not be able to do everything you might ask for. It only has 4 layouts but they are well-suited for most of what is desired in a cross-platform website or web app these days. Definitely worth looking ito.

 

Link: http://lessframework.com/#how

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Appcelerator Titanium

I first used Titanium some years ago. I am happy to see how it has developed and grown. It is a robust and powerful framework consisting of a tremendous amount of modular plug-and-play functionality. It ain’t cheap, but then, quality rarely is. Recommended.

Link: http://www.appcelerator.com/

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jQTouch

I love it! jQTouch uses Sass (a CSS3 pre-processor) along with hardware-accelerated native webkit applications on supported iOS devices and lots of other goodies. It works on Android, iPhone, iPod Touch and even supports iPad with minimal modifications. It’s on Github so you can find some iPad forks and whatnot. I wouldn’t swear by it and I would certainly look for known bugs to make sure it can do what I want, but in my experience it is a breeze to use. I’ve been able to sit in a room with strangers and bust out a simple webapp that everyone in the room can access on their mobile devices in a matter of minutes. Moving between different “pages” of the app is a breeze using HTML divs and anchor links. Transitions, themes, all highly modular and easy to swap out. I wouldn’t use it for everything, but sometimes it’s just the trick.

 

Link: http://www.jqtouch.com/

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Responsive Web Design Article

Check out this article by Ethan Marcotte on responsive web design.

Excerpt:

Mobile browsing is expected to outpace desktop-based access within threeto five years. Two of the three dominant video game consoles have web browsers (and one of them is quite excellent). We’re designing for mice and keyboards, for T9 keypads, for handheld game controllers, for touch interfaces. In short, we’re faced with a greater number of devices, input modes, and browsers than ever before.

Link: http://www.alistapart.com/articles/responsive-web-design/

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UX Design on Smartphones

Check out this Smashing Magazine article on UX design for smartphones. Good overview of gestures and designing for touch, as well as many other considerations that designers coming from other fields may not consider when starting out in mobile.

Link: http://uxdesign.smashingmagazine.com/2011/10/06/not-your-parents-mobile-phone-ux-design-guidelines-smartphones/

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